Working with development partners to understand and help formulate mutually understood development plans, ensure all parties are aware of progress, risks and timelines
Identifying and mitigating problems and risks, clearing the way for smooth launches
Keeping all parties on track and supporting with priority timelines, advising and guiding on focus to support the developer’s vision - whilst never instructing or intervening on their vision
Lead point of contact across our development partners, managing progress and supporting quality release
Managing a pipeline of external support partners – ensure we’re working with the best partners in Loc, QA & LocQA possible
Managing relationships with platform holders at an account and release level – doing everything possible to ensure our releases sail through release processes seamlessly
Handling and leading CERT across platforms, age ratings & Publisher side consumer legals and registrations
Acting as vanguard for connecting internal and external project priorities and timelines
Lead playtesting, build feedback and point person for partner developer contact at CULT
A keen eye for both the detail and the big picture you are able to identify and mitigate risks large and small, and are comfortable keeping teams tracking to what is important
Able to handle multiple priorities, you are able to juggle multiple conflicting priorities and keep both yourself and teams on track
A highly competent communicator, you are able to find solutions to protect the interests of all companies and the game, and are comfortable negotiating and problem solving with partners at all levels
Self-starting and eager to make a mark in a rare opportunity to make a lasting mark on ‘how we do things’ a company.
You have acted successfully in production roles in the games industry with specific exposure to PC & console games
You have shipped games, ideally at the AA scale
You have worked across multiple projects throughout your games career
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