Level Designer

2 Months ago • All levels • Level Design

Job Summary

Job Description

Level Designer responsible for designing game maps according to director instructions. Duties include preparing specifications and documents (game flow, screen definitions), adjusting enemy/item placement, constructing missions using visual scripting, and parameter adjustments. Requires experience in game development as a Level Designer or Environment Artist, excellent logical thinking and communication skills. Experience with Unreal Engine, Unity, scripting, 3D tools, and action game balance adjustment are highly desirable. New graduates are encouraged to apply, showcasing other relevant skills and abilities.
Must have:
  • Experience in game development
  • Excellent logical thinking & communication
  • Map design according to instructions
  • Preparing game specifications & documents
  • Adjusting enemy/item placement
Good to have:
  • Unreal Engine/Unity experience
  • Scripting experience (text/visual)
  • 3D tool experience (map design)
  • Action game balance adjustment
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory/condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Duties

  • Designing the map in line with the instructions given by the director
  • Preparing general specifications and documents for each game element, including game flow design, screen definition, etc.
  • Adjusting placement of enemies or items on the map
  • Constructing missions or events using visual script
  • Adjusting each parameter

Requirements

  • Experience with 1 or more successful game development as a Level Designer or Environment Artist
  • Have excellent logical thinking and communication (mutual understanding) skills
    *New graduates and those that are new to the industry do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Highly Desirable Experience (not mandatory)

  • Experience in developing games using UnrealEngine, Unity
  • Experience in using script language, either text-based or visual-based
  • Experience in designing a map using 3D tool
  • Experience in balance adjustment and enemy placement in an action game

How to apply

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

Required documents etc.
Paperwork

  • Resume (with photo)
  • CV with the following information:
    • List any and all game titles that you have been involved with, as well as your specific role/responsibilities in detail.
    • If there is a game engine you have used in the past, please specify the type of engine and what functions of the engine (tool) you used.
    • List any gaming-related software (Photoshop, Maya, etc.) that you have used and the number of years you have experience in each software, including any work or production that you would have been involved with.
    • Any other work that you feel showcases your abilities in-game production.

**Please leave out any confidential sources or information when you submit.

[EMPLOYMENT STATUS] Full-time employee, Contract worker


[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

Similar Jobs

ethosh designs pvt. ltd. - 3D Animator

ethosh designs pvt. ltd.

Pune, Maharashtra, India (On-Site)
1 Month ago
OLIVER+ - Senior Motion Designer

OLIVER+

Mumbai, Maharashtra, India (Hybrid)
5 Months ago
The Walt Disney Company - Junior Lighting Technical Director

The Walt Disney Company

Mumbai, Maharashtra, India (On-Site)
6 Days ago
Infinity Ward - Expert Gameplay Animator

Infinity Ward

California, United States (On-Site)
6 Days ago
Cold Symmetry - Senior Environment Artist

Cold Symmetry

(Remote)
4 Weeks ago
Climax Studios - Experienced Level Designer

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
3 Months ago
Activision - Lead Level Designer

Activision

Toronto, Ontario, Canada (On-Site)
1 Week ago
Amber - 3D Level Designer (Project Based)

Amber

Brazil (On-Site)
6 Months ago
Build A Rocket Boy - Senior Level Designer (UGC)

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago
Techland - Level Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Pocketwatch - CG Animator - Unreal Engine

Pocketwatch

(Remote)
1 Week ago
Larian Studios - Tools Director

Larian Studios

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
Riot Games - Animation Artist II - Teamfight Tactics

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Hasbro - Technical Artist

Hasbro

Renton, Washington, United States (On-Site)
3 Weeks ago
Nintendo - Associate Concept Artist (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
5 Months ago
Betsoft Gaming - General 3d Artist

Betsoft Gaming

(Remote)
3 Months ago
Techland - Senior Cinematic Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
5 Days ago
Epic Games - Senior Environment Artist

Epic Games

(On-Site)
1 Month ago
Scanline VFX - Lead Software Engineer

Scanline VFX

Seoul, South Korea (Remote)
4 Months ago
SuperPlay - ANIMATOR

SuperPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

Keywords Studios (Player Support) - German Game Localization Testers

Keywords Studios (Player Support)

Suginami City, Tokyo, Japan (On-Site)
5 Months ago
Nagarro - Associate Staff Engineer, QA Automation

Nagarro

Japan (Remote)
4 Months ago
Tencent - Game Operations Intern, Japan

Tencent

Tokyo, Japan (On-Site)
5 Months ago
Keywords Studios (Player Support) - Norwegian Game Localization Testers

Keywords Studios (Player Support)

Suginami City, Tokyo, Japan (On-Site)
5 Months ago
Salesforce - Account Executive, GRB Sales (Nagoya)

Salesforce

Nagoya, Aichi, Japan (On-Site)
4 Months ago
Sony Interactive Entertainment - System Software Development (PlayStation Network Core Functions & Game SDK Development)

Sony Interactive Entertainment

Tokyo, Japan (Hybrid)
1 Month ago
Keywords Studios (Player Support) - Shift Lead - New Project

Keywords Studios (Player Support)

Suginami City, Tokyo, Japan (On-Site)
2 Months ago
FromSoftware - Motion Designer

FromSoftware

Japan (On-Site)
2 Months ago
The Walt Disney Company - Director, Softlines, Brand Commercialization

The Walt Disney Company

Minato City, Tokyo, Japan (On-Site)
2 Months ago
The Walt Disney Company - Specialist, Distribution Operations, JP

The Walt Disney Company

Minato City, Tokyo, Japan (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Level Design Jobs

Streamline Media Group  Inc  - Level Designer

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
4 Months ago
Ubisoft - Technical Director, Level Design

Ubisoft

Shanghai, Shanghai, China (On-Site)
1 Month ago
Wargaming - Lead Level Artist (Unannounced Project)

Wargaming

Belgrade, Serbia (On-Site)
3 Months ago
Climax Studios - Lead Level Designer

Climax Studios

Liverpool, England, United Kingdom (On-Site)
4 Months ago
Virtuos - Senior Level Designer

Virtuos

Dublin, County Dublin, Ireland (On-Site)
3 Months ago
Naughty Dog - Game Designer - Level

Naughty Dog

Los Angeles, California, United States (Hybrid)
3 Weeks ago
Ubisoft - Lighting Artist [AAA Project]

Ubisoft

Shanghai, Shanghai, China (On-Site)
3 Months ago
Gardens Interactive - Gameplay Engineer (Unreal 3C)

Gardens Interactive

(Remote)
3 Weeks ago
Motive Studio - Concepteur.trice audio / Audio Designer - BATTLEFIELD

Motive Studio

Montreal, Quebec, Canada (On-Site)
6 Months ago
Climax Studios - Lead Level Designer

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by Kojima Productions

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug