Lighting Artist

3 Months ago • All levels • Concept Art

About the job

Job Description

Lighting Artist needed for remote contract role. Must have strong lighting skills, PBR rendering knowledge, and experience with game lighting.
Must have:
  • Lighting Experience
  • PBR Rendering
  • Real-time Engine
  • Color & Value
Good to have:
  • Photography/Painting
  • Industry Renderer
  • Concept/Reference
  • Problem Solving
Perks:
  • Health Care
  • Nintendo Discounts
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

THIS IS A REMOTE CONTRACT POSITION

Position includes:

  • Paid weekly

  • Flexible/remote work environment

  • Health care benefits offered

  • Paid time off provided

  • Paid holidays observed

  • Access to Nintendo discounts

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

_

DESCRIPTION OF DUTIES

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.

  • Establishes strong color palettes, value structures and compositions through lighting.

  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.

  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.

  • Maintain visual continuity and performance throughout the game.

  • Provide timely and clear feedback to external partners on the lighting of levels.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

_

SUMMARY OF REQUIREMENTS

  • Exceptional eye for color, value and composition expressed through lighting.

  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.

  • Solid understanding of PBR rendering and the interaction between materials and lighting

  • Understanding of real-world lighting values and exposure, and how they affect an image.

  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.

  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.

  • Is self-motivated and can work through and solve problems.

  • Able to manage and organize work in order to meet deadlines.

  • Interested in the study and expression of light through photography or painting is a plus.

  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.

_

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

North Bend, Washington, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Nintendo

Similar Jobs

Meta - Program Manager, Manufacturing

Meta, United States (On-Site)

Azra Games - Principal/Lead Lighting Artist

Azra Games, United States (On-Site)

Meta - Data Engineer, Product Analytics

Meta, United States (On-Site)

Virtuos - VFX Artist

Virtuos, Ukraine (Remote)

Virtuos - Expert Artist

Virtuos, China (On-Site)

Epic Games - Marketing Performance Manager

Epic Games, (On-Site)

Jagex - Senior Environment Artist - Unannounced Game

Jagex, United Kingdom (Remote)

FromSoftware - Concept Artist

FromSoftware, Japan (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Signal Space Lab - Senior Level Designer - UNITY

Signal Space Lab, Canada (On-Site)

Voodoo - Marketing Unity Developer

Voodoo, Türkiye (On-Site)

Voodoo - Creative Director - Midcore Games

Voodoo, Spain (Remote)

Zynga - Senior Experience Designer

Zynga, India (On-Site)

Virtuos - Character Art Lead

Virtuos, Vietnam (On-Site)

Karanji Infotech  - Unity Programmer (AR/VR App)

Karanji Infotech , India (On-Site)

Bonfire Studios - Technical Sound Designer (Senior/Principal)

Bonfire Studios, United States (Hybrid)

Dempsey Resource Management  Inc  - Senior Level Game Software Engineer (Unity) - WFH

Dempsey Resource Management Inc , Philippines (Remote)

Get notifed when new similar jobs are uploaded

Jobs in United States

Visual Concepts - Facial Animator (Temp)

Visual Concepts, United States (On-Site)

Hasbro - Director of Digital Marketing

Hasbro, United States (On-Site)

Nielsen Holdings - Field Sales Representative

Nielsen Holdings, United States (Remote)

Funko - 3D Sculptor

Funko, United States (On-Site)

Google - Staff Software Engineer, Google Cloud Compute

Google, United States (On-Site)

SOSHNY - 3D Rendering Designer

SOSHNY, United States (On-Site)

Regent Craft - Manufacturing Engineering Intern

Regent Craft, United States (On-Site)

Nexon - Senior QA Tester

Nexon, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Santa Monica Studio - Sr Character Artist

Santa Monica Studio, United States (On-Site)

Epic Games - Environment Outsource Lead

Epic Games, United States (On-Site)

Zynga - Lead Concept Artist

Zynga, India (On-Site)

The Con Artists Production - Cinematographer / Art Director for Wedding & Art Films

The Con Artists Production, India (On-Site)

Panteon Games - Concept Artist and Texture Painter

Panteon Games, (On-Site)

Intrepid Studios,  Inc  - Environment Artist

Intrepid Studios, Inc , Canada (On-Site)

SSK Interanational School - Art & craft

SSK Interanational School, India (On-Site)

Get notifed when new similar jobs are uploaded