Project Manager

1 Hour ago • All levels • Product Management

About the job

Summary

Project Manager position in Minato-ku, Tokyo, Japan. Responsibilities include schedule management and other project-related tasks. Requires strong teamwork skills and business-level Japanese language proficiency. Experience with project management software (JIRA, Hansoft, etc.) is desirable but not required. Candidates should submit a resume (with photo), work history detailing game titles and duties, game engine and software usage (Photoshop, Maya, etc.), and details of two recently played games. Full-time employment with benefits including various insurance, transportation expenses, annual salary revisions, and more.
Must have:
  • Teamwork and cooperation
  • Business-level Japanese
  • Schedule management
  • Resume with photo
  • Detailed work history
Good to have:
  • Project management software experience (JIRA, Hansoft)
  • Experience with game engines (Unity, Unreal Engine, etc.)
  • Experience with game development software (Photoshop, Maya, etc.)
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (once a year)
  • Medical checkups
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan
  • Incentives (for full-time employees only)
  • Saturdays, Sundays, and official holidays off
  • Paid vacation
  • Summer vacation
  • End-of-year/New Year holiday
  • Congratulatory/bereavement leave
  • Maternity leave
  • Childcare leave
  • Nursing care leave
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Work duties

  • Schedule management, etc.

Eligibility

  • People who like to work in a team and are cooperative
  • Business level Japanese language skills

Desirable experiences, etc. (not required)

  • Experience in using project management software (JIRA, Hansoft, etc.)

Documents to be submitted 

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • If there are any game engines that you have used during game production, please specify the type of engine it was and what functions of the engine (tool) were used. 
    • In addition, please specify software (Photoshop, Maya, etc.) that seem to be related to game production, the number of years you have used them, and the typical contents you have produced with them. 
    • Please briefly specify the titles of two of the most recent games you played and why you played them. 
    • Also, if you have projects that can appeal to your skills and contribute to game production, please specify them.

Note

  • Please exclude information about confidential matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)

[WORK HOURS] 10:00-18:45

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan, incentives (for full-time employees only)

[TIME-OFF] Saturdays, Sundays, and official holidays; paid vacation, summer vacation, end-of-year/New Year, congratulatory/bereavement leave, maternity leave, childcare leave, nursing care leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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