Senior Level Artist

4 Months ago • 4-8 Years • Level Art

Job Summary

Job Description

Sperasoft is looking for a Senior Level Artist to create exciting game levels for millions of players. Responsibilities include understanding game design documents, following art direction, searching for references, mastering tools and processes, documenting level content, supporting the Lead Artist, estimating workload, managing external artists, integrating assets, creating architectural elements, optimizing maps, setting object properties, and overseeing debugging. The ideal candidate will have expertise in PBR, material optimization, material blending, and proficiency in Maya, Zbrush, Substance Designer, and Unreal Engine. The role requires a strong artistic eye, experience shipping titles, and excellent communication skills.
Must have:
  • PBR & material optimization knowledge
  • Proficient in Maya/Zbrush/Substance/Unreal
  • Shipped titles in similar role
  • Excellent communication skills
  • Level creation expertise
  • Asset integration & optimization
  • Following art direction & references
Perks:
  • Medical Care package
  • Flexible working hours
  • Breakfasts, snacks, fruits
  • Friendly team environment
  • Care bonus
  • MyCafeteria benefits
  • Corporate parties & team buildings
  • Learning & Development opportunities

Job Details

Description

Sperasoft eagerly seeks a highly skilled Level Artist to bring expertise in crafting exciting level for games that will be played by millions. This role is opportunity for bringing your mastery of Level Art to the forefront and leaving bright impression on the gaming landscape.
 
 
Responsibilities  

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level 
  • Follow references, concepts, and art direction, while also having the initiative to take the work further independently 
  • Participate in the search of precise graphic references that are specific to assets marked for production 
  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions 
  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.) 
  • Act as a production and artistic support for Lead Level Artist 
  • Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level 
  • Establishe modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager 
  • Integrate produced objects and textures into the level 
  • Create architectural elements of the level if needed and integrates them 
  • Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer 
  • Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.) 
  • Oversee the debug process for all levels 
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements 

Requirements

  • Knowledge of PBR and physically based material standards 
  • Knowledge of material optimization for real-time engines 
  • Knowledge of material blending systems 
  • Proficient in Maya/ Zbrush / Substance Designer / Unreal engine 
  • Good eye for appropriate stylization and detail 
  • Shipped titles in similar role 
  • Excellent communication, interpersonal, and organizational skills 
  • Ability to work well under pressure and deadlines 

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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About The Company

Joining Sperasoft will provide you the opportunity to work on triple-A games with over billion fans. You will apply your skills to create immersive and emotionally compelling experiences that will keep gamers returning for more. Join us as we push the industry's boundaries and provide gamers with a world-class experience.

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