Technical Artist

1 Month ago • 2-5 Years • Technical Art

Job Summary

Job Description

EA Create seeks a Technical Artist for a 1-year contract. This role bridges art, engineering, and design, focusing on optimizing workflows and tools. Responsibilities include developing tools for automation and batching, identifying and resolving process inefficiencies, supporting artists with internal pipelines and tools, creating documentation, ensuring asset technical integrity, and troubleshooting technical issues. The ideal candidate has 2+ years of game development experience with shipped products, proficiency in a programming language (e.g., Python, C#), experience with game engines (Unreal 4, Unity), and DCC software (Maya, 3Ds Max, etc.). Content creation experience is a plus.
Must have:
  • 2+ years game dev experience
  • Proficient in programming
  • Game engine & DCC software exp
  • Workflow optimization
  • Tool development
  • Technical problem-solving
Good to have:
  • Content creation skills
  • Traditional art skills
Perks:
  • Paid time off
  • Parental leave
  • Free games

Job Details

*This role is a 1-year fixed term temporary position

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life.

Our teams consist of artists, engineers, technicians, designers and development directors.

Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences.

We're a diverse team that is unified through collaboration, culture and craft.

The Technical Art team combines creativity and imagination with technical expertise.

We are the bridge between artists, engineers and designers responsible for data design and art production workflows.

Responsibilities:

  • You will develop tools to refine processes, including batching and automation.

  • You will look for and fix inefficiencies & problems in existing processes.

  • You will work closely with artists from various teams to support the usage of our internal pipeline, workflow, and tools.

  • You will develop and share methods to help artists achieve the highest quality and maximum efficiency.

  • You will create documentation for artists outlining art production needs, including in-game integration, third-party/in-house tools, and art asset critiques.

  • You will check assets for technical integrity before integrating into the game.

  • You will troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.

Qualifications:

  • Proficient in spoken and written English.

  • Experience working within the game development industry, with 2+ shipped products.

  • Experience working with technical and creative partners from around the globe.

  • Able to translate requirements into actionable solutions for technical and non-technical audiences.

  • Bachelor's degree in Computer Science, Information Technology, Software Engineering, or equivalent training & professional experience

  • 2+ years of experience in at least one programming language for tool development (Python, C#, C++, Java, JavaScript, etc.).

  • 1+ years of experience using an industry-standard game engine (e.g. Unreal 4, Unity 3D).

  • 1+ years of experience using DCC software (e.g. Maya, 3Ds Max, Zbrush, Substance Designer, Substance Painter).

  • Familiar with debugging and optimizing existing tools and/or software.

  • Experience with Content Creation is a bonus (Modeling, Texturing, Animation, and Rigging), as are traditional drawing, painting, or sculpting skills.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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