Tools Programmer

3 Months ago • All levels • Game Programmer

Job Summary

Job Description

The Tools Programmer will be responsible for building, maintaining, and optimizing the game development environment. This includes creating and maintaining the necessary tools for game development and improving work efficiency. Additionally, they will propose and research new technologies to enhance game quality in new projects. Candidates should be proactive in identifying and solving problems, with a focus on providing solutions and improvements. The role requires a strong understanding of game development tools and processes to ensure smooth and efficient project workflows. The ideal candidate will contribute to enhancing game development capabilities through innovative solutions. The role will involve developing tools, maintaining tools and proposing ideas to improve the process.
Must have:
  • Experience creating tools using C++, Python, or C#.
  • Ability to proactively identify, propose, and solve problems.
Good to have:
  • Experience in 3D game development on console or PC.
  • Experience with character animation systems.
  • Experience with event control systems in RPGs (flag management, conversations, etc.).
  • Experience with file loading management and asset management.
  • Experience integrating middleware and drivers into titles.
  • Experience with experimentation and verification of new project specifications.

Job Details

English : https://hrmos.co/pages/2052996596448374784/jobs/0000009E

業務内容

  • ゲーム開発環境の構築・保守・最適化
  • ゲーム開発で必要なツール制作・保守
  • 業務効率化のためのツール制作・保守
  • 新規プロジェクトにおいてゲームクオリティ向上のための提案・技術研究

応募条件

  • C++/Python/C#を使用したツール作成経験
  • 自発的に問題を発見し、提案、解決する姿勢と能力

あると望ましい経験等(必須ではありません)

  • 据え置きコンシューマー機もしくはPCでの3Dゲーム開発経験
  •  下記システムのいずれかの開発経験
    • キャラクターアニメーションシステム
    • RPGにおけるイベント制御システム(フラグ管理、会話など)
    • ファイルロード管理周り、アセット管理周り
    • ミドルウェアやドライバのタイトルへのインテグレート(組み込み)
    • 新しいプロジェクトの仕様の実験・検証経験

提出物

  • 履歴書(写真付き)
  • 職務経歴書
    • 過去に携わったすべてのゲームタイトルと担当業務内容を具体的にご明記ください。
    • 使用できるプログラム言語と使用歴年数、代表的な制作内容を整理してご明記ください。
    • 使用できるソフトウェア(Photoshop、Maya、Eclipse等)と使用歴年数、代表的な制作内容を整理してご明記ください。
    • 最近見た技術講演やその関連記事等で技術的・表現的に素晴らしいと感じたものを2つ挙げ、その理由を簡潔に記載してください。
    • 最近プレイしたゲームで技術的に興味を持ったタイトル1本について、その理由を簡潔に記載してください。
  • 作品
    • ビルドした実行形式を添えてください。
    • 画面をキャプチャした動画を添付してください。(環境によっては動作しない可能性があるため)
    • 提出プログラムに対する必要な説明を記載した“readme.txt”ファイルを、作成してください。readme.txtには、下記説明の記載もお願いします。
    • 実行環境等を含めた実行方法
    • プログラムを作成する上で苦労した箇所
    • 力をいれて作った部分で、「プログラム上」で特に注意してみてもらいたい箇所
    • 参考にしたソースファイルがあるなら、どの様なところを参考にしましたか?またその部分のファイル名を書いてください。

注意点

他の人が作成したライブラリ、関数等を使っている場合は、その部分を「別ファイル」に分けて、そのファイル名を書いてください。

<以下のような場合も該当します>

  • 他の人が作成した関数を使用した場合
  • 何かを参考にし参考元のソースが半分以上残っている場合
  • フリーのライブラリを使用した場合(ライブラリ名を明記してください)
  • 他人の作ったライブラリを使用した場合(ライブラリ名を明記してください)

機密事項に触れるソース、情報は除外してご提出ください。

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About The Company

Minato City, Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

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Minato City, Tokyo, Japan (Hybrid)

Tokyo, Japan (On-Site)

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Minato City, Tokyo, Japan (On-Site)

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