TOOLS PROGRAMMER

21 Minutes ago • All levels • Technical Art

About the job

Job Description

Larian Studios seeks a Tools Programmer to develop and maintain development tools, including the world editor and performance tools. Collaborating with a multidisciplinary team, the role involves implementing new engine and editor features, resolving content creation workflow issues, and actively participating in finding optimal solutions for engine and tools features. Responsibilities include designing, implementing, and maintaining user interfaces. The ideal candidate possesses solid experience in creating game development tools, strong C# and .NET skills, WPF and XAML experience, a keen understanding of UI/UX and tool design, and general C++ knowledge.
Must have:
  • Develop and maintain development tools
  • Excellent C# and .NET skills
  • Experience with WPF and XAML
  • Excellent UI/UX and tool design sense
  • C++ general knowledge
Good to have:
  • Familiarity with Python
  • Experience with Visual Studio Code extensions
  • Experience with Unity, Unreal, Godot
  • Experience with digital content creation programs (Maya, Blender)
  • Experience making tools for Unreal Engine
  • Experience making mods for large games
Perks:
  • International team
  • Open, collaborative environment
  • Experienced management team
  • Inclusive environment
  • Activities organized by studios/employees
  • Location:
    Quebec
  • team: Tools Programming
  • position: Full -time

Tools Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high caliber games our fans have come to expect.


Responsibilities

• Develop and maintain all development tools, including our world editor and performance tools
• Work with a multi-disciplinary team to implement new engine and editor features
• Identify and solve problems in our content creation workflows and pipelines
• Actively participate in finding the best solution for new engine and tools features
• Design, implement and maintain user interfaces

Requirements

• Solid experience creating tools for game development
• Excellent C# and .NET skills for desktop applications
• Experience working with WPF and XAML
• Excellent feel for UI/UX and tool design
• C++ general knowledge
• Open-minded and willing to iterate on a feature based on feedback
• The ability to analyze and understand the workflows of other disciplines
• You seek constructive criticism and are open to discuss issues or requests with end-users
• You are passionate about improving developer productivity and communicate in a supportive way
• You are a team player and willing to take ownership of tools
• Fluent written and spoken English *
• Bachelor degree or equivalent work experience
• Please submit examples of your past work


Nice to haves

• Familiarity with Python
• Experience with making extensions for Visual Studio Code (Not just using VS Code)
• Experience making games with Unity, Unreal, Godot (e.g. as hobby project)
• Experience with digital content creation programs (Maya, Blender, …), using them, writing plug-ins for them or supporting people who use them
• Experience making tools for Unreal Engine
• Experience making mods for large games
• Self-driven and passionate about improving people’s day-to-day and supporting and solving problems for humans
• Social, easy to communicate with, friendly, empathetic
• Finds gratification in solving problems for people, not because the problem is “technically cool”
• UI/UX design experience or working with UI/UX designers


What we offer

• An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Ghent, Flanders, Belgium (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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