Sound Designer

1 Week ago • 3 Years + • Sound Design

Job Summary

Job Description

Incuvo seeks a Sound Designer to create original audio using custom recordings and library materials. Responsibilities include designing, creating, editing, converting, and implementing large volumes of audio content; mastering various audio sub-disciplines (environmental, physics audio); producing linear audio for cinematics; and performing audio quality assurance and bug fixing. Experience with Unity audio implementation, Wwise, and DAWs is crucial. The role requires creativity, strong communication, and meeting production deadlines. VR experience is a plus.
Must have:
  • 3+ years game industry experience
  • Unity audio implementation
  • Wwise expertise
  • Advanced sound design skills
  • DAW fluency
  • Foley and field recording
Good to have:
  • VR experience
  • Code implementation skills
Perks:
  • Competitive salary
  • Stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Flexible working hours
  • Training and integration events
  • Work with latest VR technology

Job Details

Company Description

Founded in 2012, Incuvo is a studio of over 70 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. 

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

  • Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content
  • Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed
  • Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate
  • Responsibility for audio output of studio, acting as an audio resource for all media that need sound work
  • Production of linear audio for cinematics and promotional material
  • Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues

Qualifications

  • At least 3 years of  games industry experience
  • Experience using Unity audio implementation solutions.
  • Technical expertise using Wwise.
  • Advanced sound design skills with a proven track record
  • Fluency in working with DAWs
  • Creativity and inventive with the use source material
  • Good communication and problem solving skills
  • Meeting production deadlines and schedules.
  • Working effectively and using experience and knowledge to improve interactions between audio and other disciplines
  • VR experience - nice to have
  • Code implementation skills

Additional Information

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalitie

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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