Technical Artist (Rig System Development)

1 Month ago • All levels • Technical Art • $4,660,000 PA - $8,160,000 PA

Job Summary

Job Description

This position at Colopl focuses on enhancing game visual expressions by developing and deploying proprietary module rigging systems and rig modules. The role involves providing art production support, primarily for character setup, and continuously improving the art production environment. Candidates are expected to utilize advanced technical skills and innovative ideas to identify and solve challenges, contributing to the overall efficiency and quality of art creation across various game titles. This is a cross-functional role with significant discretion.
Must have:
  • Develop and deploy in-house module rigging systems and rig modules.
  • Provide art production support, mainly for character setup.
Good to have:
  • Local rigging setup experience
  • Module rigging system development experience
  • Character setup experience in Maya (especially rigging)
  • Art production experience as a modeler or animator
  • Tool development experience using Maya Python API (2.0)
  • Development experience on Unity using C#
  • Coordination experience to organize situations by looking across multiple technologies and domains
  • Production support for multiple projects with different structures and production policies
Perks:
  • Cafeteria plan (selective welfare system)
  • Massage room (with resident national qualified health keepers)
  • Free health check-ups, gynecological options, and influenza vaccination subsidy
  • Office with extensive infection control measures
  • Mental health care by full-time nurses and industrial physicians
  • Free vending machines, water server
  • Unlimited bananas
  • Club activity support
  • Partnership with several company-led nurseries
  • Distribution of babysitter discount tickets
  • Patent acquisition reward system
  • Defined contribution pension
  • Employee stock ownership plan (10% incentive)

Job Details

Our mission is "Entertainment in Real life" - to make everyday life more enjoyable and wonderful through entertainment. We aim to deliver unprecedented new experiences by combining the latest technology with original ideas, creating content that can be called "ancestral."

Job Responsibilities

This position is responsible for creating mechanisms to maximize the organization's art production capabilities by providing appropriate technical and operational support to make game visual expressions more appealing. We are looking for someone who can focus on routine tasks in each area while fully utilizing technologies and ideas that are not easily handled within those tasks, aiming to discover and solve problems.

Detailed Job Responsibilities

You will primarily work on the following tasks:

  • Development and in-house deployment of proprietary module rigging systems and rig modules.
  • Art production support, mainly focused on character setup.

Additionally, you will work on the following tasks depending on your aptitude:

  • Initiatives to improve the quality and efficiency of art production.
  • Consideration of data specifications related to art production and actual production.
  • Continuous improvement of the art production environment and introduction of new mechanisms.
  • Customization of DCC tools and game engines.
  • Implementation of necessary programs for 2D/3D expression in games.

Appeal of this Job

  • You can take on significant tasks with discretion, such as building systems that affect overall in-house art production and the core expressions of each title.
  • Especially regarding motion production technology, you can positively influence various game titles by improving the in-house production infrastructure.
  • There are opportunities to be involved in diverse company-wide projects, allowing you to grow through various work experiences that extend beyond individual production projects.

Assignment

You will be assigned to a small technical artist team within a company-wide cross-functional department, where generalists and specialists coexist, focusing on optimizing art production. You are expected to collaborate with existing members who are developing rig systems and rig modules.

Projects in Charge

You will be involved in various in-house projects across the board. While you may sometimes delve deeply into specific projects, it will primarily be "company-wide work related to building general-purpose mechanisms."

Background of Recruitment

The need for relatively advanced character setup within the company has increased, and the utilization of in-house rigging systems is also becoming widespread. As the workload is expected to increase beyond what existing members can handle, we aim for further business development through increased staffing. Also, considering the high level of specialization required, this position is being recruited as a different role from existing technical artist job openings.

Reference Articles

Application Requirements

Required Skills/Experience

  • Python/MEL based Maya tool development experience.
  • No aversion to handling numbers and calculations.
  • Native level Japanese language proficiency.

Welcome Skills/Experience

  • Local rigging setup experience.
  • Module rigging system development experience.
  • Character setup experience in Maya (especially rigging).
  • Art production experience as a modeler or animator.
  • Tool development experience using Maya Python API (2.0).
  • Development experience on Unity using C#.
  • Coordination experience to organize situations by looking across multiple technologies and domains.
  • Production support for multiple projects with different structures and production policies.

Desired Candidate Profile

  • Those who aim to be a DCC technology specialist, focusing on setup.
  • Those who can broadly consider "game production" as a whole, not just individual roles like "artist" or "engineer."
  • Those who can communicate accurately with various people.
  • Those who can consider and propose workflows from an artist's perspective.
  • Those who can design and implement pipelines from an engineer's perspective.
  • Those who are honest with numbers, results, and people.

About Portfolio

  • If you have works or software you can show, please submit them.
  • Still images, videos, Github accounts, etc., any format is acceptable.
  • If the work was produced by multiple people, please specify your responsible parts.

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About The Company

Minato City, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

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