The Modding Department is integral to our mission of fostering creativity, innovation, and community engagement within our game development ecosystem. This department is dedicated to empowering players and developers to modify, enhance, and personalize their gaming experiences. By providing robust tools, comprehensive support, and a structured framework, we aim to cultivate a vibrant modding community that extends the longevity of our games and contributes meaningfully to the broader gaming industry.
The Technical Writer creates and maintains comprehensive documentation and educational materials for modders.
This role ensures accurate, accessible, and up-to-date information.
Key Responsibilities:
Documentation Creation and Maintenance:
Collaboration With Technical Experts:
Educational Material Development:
Adaptation to New Technologies and Updates:
Consistency in Tone and Accessibility:
Preferred Qualifications
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Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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