Technical Artist

3 Weeks ago • All levels • Technical Art

Job Summary

Job Description

At Tripledot, a Technical Artist maintains high polish and quality across games, ensuring fantastic look and feel. This role is a critical link between art and code, tackling varied Unity tasks. Tripledot Studios aims to bring chart-topping mobile game knowledge into a collaborative environment, driving projects from conception to launch, combining data and creativity to make games for everyone.
Must have:
  • Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
  • Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
  • Write custom components in C# when control over complex visual elements is required.
  • Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
  • Create animations, particle effects and custom shaders when necessary.
  • Support and mentor game artists on technical issues.
Good to have:
  • Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
  • Experience working on own game projects.
Perks:
  • 26 days holiday
  • 20 days fully remote working
  • Regular company events and rewards
  • Private Medical Cover
  • Daily Free Lunch
  • Multisport Plus Card
  • Employee Assistance Program
  • Family Forming Support
  • Continuous Professional Development
  • Office Playroom
  • English & Polish Classes

Job Details

Role Overview

At Tripledot you’ll be responsible for maintaining a high degree of polish and quality across all our games, ensuring that they look and feel fantastic. Are you an experienced technical artist who understands the visual styles and trends of the mobile games ecosystem? Do you have strong opinions on which games look good, and why? Can you create beautiful, market-quality art and assets with a player demographic in mind? If so, we’re the team for you.

Key Responsibilities

At Tripledot, a Technical Artist is a Unity expert; the critical link between art and code, able to tackle any number of varied tasks within the engine.

  • Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
  • Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
  • Write custom components in C# when control over complex visual elements is required.
  • Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
  • Create animations, particle effects and custom shaders when necessary.
  • Support and mentor game artists on technical issues.
  • This job description is what the role is all about right now. It’s not intended to be a full list of everything the job involves, because that might change from time to time to support what Tripledot needs, and any changes will be communicated appropriately.

Skills, Knowledge & Expertise

Our Technical Artists are all game developers. We’re particularly interested in individuals who’ve worked on their own game projects.

  • Expertise in the Unity engine and Unity UI in particular.
  • Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
  • The ability to write clean, performant C# code when necessary.
  • A drive to solve problems in a thoughtful, elegant way.
  • The drive to proactively clean up or fix unoptimised assets and knowing when to do so.
  • Experience working closely with programmers, and the ability to communicate technical information to them remotely.
  • Professional-level English.
  • Applicants may be asked to complete a short technical art test at home.

Job Benefits

  • 26 days holiday: Enjoy 26 days of paid holiday in addition to national/bank holidays to relax and refresh throughout the year.
  • 20 days fully remote working: Work from anywhere in the world, 20 days of the year.
  • Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.
  • Private Medical Cover: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands.
  • Daily Free Lunch: Order free food from Pyszne.pl
  • Multisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card.
  • Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.
  • Office Playroom: Unwind and recharge in our fun and relaxing office playroom.
  • English & Polish Classes: Improve your language skills with access to English and Polish classes.
  • Lunch: Relish daily provided lunch to keep you fueled and focused.

This organization operates in compliance with the Whistleblower Act, for more information or to report violations please email whistleblowerpoland@tripledotstudios.com

About Tripledot

We are Tripledot Studios, our mission is to bring the knowledge and experience of a chart-topping mobile games company into a close-knit, collaborative environment. Our teams drive projects together from conception to launch in an indie-style process combining data and creativity to make games that can be enjoyed by everyone.

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