Combat Animator, Project R.I.S.E

2 Months ago • All levels • Combat Design • Undisclosed

About the job

Job Description

Combat Animator needed for Supercell's Shanghai studio. Experience in combat animation systems, animation software (Maya/Blender), game engines (Unreal preferred), and stylized animation is essential. Collaborate with designers, artists, and programmers to create memorable gameplay.
Must have:
  • Combat Animation
  • Animation Software
  • Game Engines
  • Stylized Animation
Good to have:
  • Props Animation
  • 3D Modeling
  • Facial Rigging
  • Unreal Engine
Perks:
  • Team Environment
  • Quality Focus


We are looking for a passionate and experienced Combat Animator to join our Shanghai Studio.

Your focus will be on making gameplay animations for one of our new projects. The ideal candidate will have demonstrable experience creating combat animations for action games, from initial concept to in-engine implementation.

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.

As a Combat Animator at Supercell, you will work closely with game designers, game programmers and game artists to create memorable gameplay.

If you think that describes you, then we’d love to hear from you.

Responsibilities

  • Craft original key frame combat animations for 3D characters
  • Implement and validate animations in-game, resolve issues and bugs via quick iteration
  • Collaborate with designers, artists and programmers to strike the right balance between gameplay responsiveness and animation fidelity
  • Set the bar in animation quality, style and process
  • Support the development of the game with any additional skills

Requirements

  • Experience with combat animation systems; with demonstrable command of weight, timing, and posing
  • Advanced knowledge of animation software (e.g. Maya, Blender …)
  • Hands-on experience with modern commercial game engines (Unreal Engine preferred) and their animation pipelines and workflows
  • Understanding of character rigging, basic modeling a plus
  • Experience with stylized and key-framed animation
  • Experience with facial rigging systems and animations
  • Passionate about (mobile) games
  • Proactive doer who takes responsibility and pride in their own work when given the freedom to work independently
  • Strong cross-discipline communication skills
  • Being a great teammate - we believe making games is a team sport

Nice to Have

  • Experience in props animation
  • Experience in 3D modeling
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

San Francisco, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Supercell

Similar Jobs

Viga Entertainment Technology - Rigging artist

Viga Entertainment Technology, India (On-Site)

Framestore - ASSISTANT TECHNICAL DIRECTOR (ATD)

Framestore, India (On-Site)

Aristocrat Gaming - Sr Technical Artist I, Unity

Aristocrat Gaming, India (Hybrid)

Hyperpixel robotics   - 3D Designer

Hyperpixel robotics , India (On-Site)

Romero Games - Combat Designer

Romero Games, Ireland (Hybrid)

PlayStation Global - Sr Concept Artist (Characters)

PlayStation Global, United States (On-Site)

Blizzard Entertainment - Principal Designer, Combat AI - Unannounced Game

Blizzard Entertainment, United States (Hybrid)

Digital Extremes - Game Designer - Enemies & Bosses

Digital Extremes, Canada (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Good Job Games - 3D Artist, Marketing

Good Job Games, Türkiye (On-Site)

Virtuos - 3D Vehicle Trainee (Feb2025) (Dalat)

Virtuos, Vietnam (On-Site)

DNEG - Pipeline Supervisor

DNEG, India (On-Site)

Thatgamecompany - Technical Game Designer

Thatgamecompany, United States (Remote)

Larian Studios - Internship - Character Artist

Larian Studios, Malaysia (On-Site)

One of Us - CG Supervisor

One of Us, (Hybrid)

Build A Rocket Boy - Environment Artist (UGC)

Build A Rocket Boy, United Kingdom (On-Site)

Activision - Expert Head Artist

Activision, Canada (On-Site)

Sphere Entertainment Co - Senior Director Post Production Pipeline

Sphere Entertainment Co, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Shanghai, Shanghai, China

Virtuos - Senior Game Designer

Virtuos, China (On-Site)

Thatgamecompany - Backend Engineer - China

Thatgamecompany, China (On-Site)

Mattel  Inc  - Equipment & Facility Engineer

Mattel Inc , China (On-Site)

Virtuos - Lead Technical Artist

Virtuos, China (On-Site)

Intel Corporation - DMTM CS Facilities Chemical/Gas Systems Engineer

Intel Corporation, China (On-Site)

Visa - Commercial Internship 2025

Visa, China (On-Site)

AppLovin - Sr. Analyst, Business Development

AppLovin, China (On-Site)

Get notifed when new similar jobs are uploaded

Combat Design Jobs

Sony Interactive Entertainment - AI/機械学習エンジニア

Sony Interactive Entertainment, Japan (On-Site)

SmileGate - Next-Generation Game Combat Planner

SmileGate, South Korea (On-Site)

Blizzard Entertainment - Principal Designer, Combat AI - Unannounced Game

Blizzard Entertainment, United States (Hybrid)

Theorycraft Games - Combat Designer

Theorycraft Games, (Remote)

Sony Interactive Entertainment - PlayStation Studios QA Localization Tester (Simplified Chinese)

Sony Interactive Entertainment, Japan (On-Site)

Blizzard Entertainment - Senior Combat AI Designer

Blizzard Entertainment, Spain (On-Site)

SmileGate - Combat Planning Lead - LOST ARK Mobile

SmileGate, South Korea (On-Site)

Bungie - Destiny Combat Area Lead

Bungie, United States (Hybrid)

Romero Games - Combat Designer

Romero Games, Ireland (Hybrid)

Big Time Studios - Gameplay Engineer

Big Time Studios, (Remote)

Get notifed when new similar jobs are uploaded