Audio Programmer

1 Week ago • All levels

Job Summary

Job Description

Rebel Wolves is looking for an Audio Programmer to join their team. The role involves working closely with Sound Designers and Technical Sound Designers to design, prototype, and implement new audio and music features using Unreal Engine 5. Responsibilities include debugging, optimizing audio systems, collaborating on runtime audio systems, and improving audio tools. The ideal candidate will contribute to pushing the limits of game audio and share best practices with the team. This is a full-time, remote-friendly position.
Must have:
  • Experience with C++ programming
  • Proficiency in Unreal Engine
  • Proven track record of delivered projects
  • Open-minded and eager to learn
  • Excellent communication skills in English
Perks:
  • Cooperation based on a long-term contract
  • Competitive salary
  • Flexible working hours
  • Remote work options
  • Strict no-crunch working environment

Job Details

Rebel Wolves are looking for Audio Programmer to join the pack!

We’re working on a story-driven, dark fantasy AAA RPG for PC & consoles, powered by Unreal Engine 5. Sounds like something you might be interested in? This job is for you if you’re up for coding gameplay features with Unreal Engine.

More about us: https://rebel-wolves.com

One of our goals is to build a solid and passionate team of great coders, who enjoy working together. The team is in fact the most significant value of a game development company and we put the team at the top of our core values.

Responsibilities:

  • Work closely with Sound Designers and Technical Sound Designer to design, prototype, and implement new audio and music features;
  • Help with debugging and optimizing audio and music systems and features;
  • Collaborate with the other Audio Programmer to implement runtime audio systems and features, as well as necessary workflows;
  • Partner with design, engineering, and Audio Team members to implement and improve existing audio and music tools that meet project needs;
  • Actively contribute to cross-team audio tools and runtime development to help push the limits of what's possible in game audio for the project;
  • Create documentation and share best practices and technical constraints of the audio systems and tools with the rest of the Team;
  • Adhere to company coding standards and best practices;
  • Assist with additional general programming tasks as needed;
  • Be proactive and forward-thinking in implementing solutions.

What we require:

  • Experience with C++ programming;
  • Proficiency in Unreal Engine;
  • Proven track record of successfully delivered projects;
  • Open-minded and eager to learn;
  • Excellent communication skills and fluency in English.

What we offer:

  • Cooperation based on a long-term contract;
  • Competitive salary depending on your skills;
  • Flexible working hours (core hours 11am - 3pm);
  • Remote work options: partially, or fully remote;
  • Strict no-crunch working environment, based on trust and mutual respect;
  • Modern office located in Ursynów close to the Metro Station.

Interested? Submit your CV here: https://system.erecruiter.pl/FormTemplates/RecruitmentForm.aspx?WebID=c6bb6cfa5a9342088d9a0b065f4f88ef
Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

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About The Company

Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all times. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others. We decided to create our own studio and run it on our own terms. Chief among them: the team comes first, always. Happy people make great games – games players want and deserve.

Warsaw, Masovian Voivodeship, Poland (Remote)

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