DevOps Engineer

21 Hours ago • 5 Years +

Job Summary

Job Description

People Can Fly, a leading AAA games development studio, is seeking a DevOps Engineer to implement and maintain scalable solutions following DevOps best practices. The role involves automating processes using Terraform or AWS CloudFormation, building and maintaining CI/CD pipelines, implementing alerting systems, and introducing AWS security best practices. The successful candidate will work in an exciting, multinational environment, collaborating with industry leaders to deliver innovative gaming experiences. This position offers opportunities for professional growth and the chance to contribute to the next generation of action games for a global audience.
Must have:
  • 5+ years DevOps experience, knowledge of AWS & Kubernetes.
  • Proficiency in AWS services (VPC, S3, ALB, EKS, ECS).
  • Experience with CI/CD (GitHub Actions, Jenkins).
  • Knowledge of IaaC tools, Terraform/CloudFormation, Ansible.
  • Ability to write scripts in Python and Bash.
  • Knowledge of monitoring and logging tools (CloudWatch, Grafana).
Good to have:
  • AWS Certified DevOps Engineer or Solutions Architect certifications.
  • Knowledge of microservice architecture.
  • Knowledge of Perforce.
  • Experience in AWS policy management (AWS Config).
Perks:
  • Private medical healthcare for employees and families.
  • MultiSport card for employees and family/friends.
  • Free library with games and books.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions.
  • Personal development opportunities.
  • Work in a creative team.

Job Details

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community. If you decide to accompany us on this journey, you’ll have a unique opportunity of a professional growth, in a exciting, multinational environment, alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide. For more information, please visit: www.peoplecanfly.com.
  • Implementation and maintenance of scalable solutions following DevOps best practices in a leading Gaming industry company.
  • Process automation using Terraform or AWS CloudFormation, enabling creation and management of AWS infrastructure and applications in an internal on-prem cluster.
  • Building and maintaining CI/CD pipelines, automation of tests, deployments, and rollback strategies.
  • Implementation of alerting using Amazon CloudWatch, Grafana/Zabbix.
  • Introduction of AWS security best practices, network security, and data protection.
  • Minimum 5 years of experience in a DevOps-related position and knowledge of the AWS platform and Kubernetes, ability to build Docker images and maintain current application versions.
  • Proficiency in key AWS services (VPC, S3, ALB, EKS, ECS).
  • Experience with CI/CD (GitHub Actions, planned migration from Jenkins to another CI/CD).
  • Knowledge of IaaC tools, Terraform/CloudFormation, Ansible.
  • Ability to write scripts in Python and Bash.
  • Knowledge of monitoring and logging tools such as Amazon CloudWatch, AWS CloudTrail, and Grafana.

 

  • AWS Certified DevOps Engineer, AWS Solutions Architect, or Kubernetes certifications (CKA/CKAD).
  • Knowledge of microservice architecture.
  • Knowledge of Perforce.
  • Experience in AWS policy management (AWS Config) and cloud cost management.
What we offer
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


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