Lead Sound Designer (NST)

4 Months ago • 10 Years +
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About the job

SummaryBy Outscal

Lead Sound Designer with 10+ years of experience in music and audio production. Must have expertise in audio production tools, music theory, and team management.

About the job

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Description Of Duties

  • Leads the creation and implementation of music and audio for NST’s products.
  • Coordinates and directs audio team members to determine the audio direction for NST’s products.
  • Develops production plans and workflows for working with outside audio production vendors.
  • Works with counterparts at NCL to ensure audio quality that meets Nintendo product standards.
  • Approves all sound design for NST’s products, including music, sound effects, and voice recordings developed both internally and through external vendors as appropriate.
  • Develops and reviews timelines and resource projections for audio production with other managers.
  • Composes, arranges, and produces original music for NST’s products.
  • Optimizes audio team’s workflow in coordination with designers, artists, and software engineers.
  • Works with other managers at NST to improve game production pipelines.
  • Recommends hardware and software technology systems for audio production.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

Summary Of Requirements

  • Ten (10) or more years of experience in music and audio production and software development.
  • In-depth knowledge of principles and practices of music theory and audio production for software development.
  • Proven proficiency with current commercial audio production tools.
  • Prior experience with audio production management including managing audio production personnel.
  • Analytical skills to plan and develop NST’s audio production capabilities.
  • Ability to formulate strategies and develop policies in terms of audio productions.
  • Undergraduate degree in music production or audio engineering.
  • Advanced degree or additional certification in music or audio production a plus

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $$127,972 - $191,958 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

For more information about NST, click here.

$128.0K - $192.0K/yr (Outscal est.)
$160.0K/yr avg.
Redmond, Washington, United States

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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