- Various sound programming for game title production
- Introduction of sound middleware, mainly Wwise
- Maintenance of workflows using various sound data
- Experienced in sound programming
- Game development experience with C++ for at least 1 title
- Experience introducing sound middleware to game titles
- Knowledge of sound production equipment
- Resume (with photo)
- Curriculum Vitae
- Please specify all game titles you have been involved with in the past and your specific responsibilities.
- Please organize and specify the programming languages you can use, years of experience, and representative production content.
- Please organize and specify the software you can use (Photoshop, Maya, Eclipse, etc.), years of experience, and representative production content.
- Please list two technical lectures or related articles you have recently seen that you found technically or expressively excellent, and briefly state your reasons.
- Please briefly state your reasons for one game you have recently played that you found technically interesting.
- Works
- Please attach the built executable.
- Please attach a video capturing the screen. (Because it may not work depending on the environment)
- Please create a "readme.txt" file containing the necessary explanations for the submitted program. Please also include the following explanations in readme.txt:
- Execution method including the execution environment
- Difficult parts when creating the program
- Parts that you put effort into and would like us to pay special attention to "programmatically"
- If you referred to any source files, what kind of references did you make? Also, please write the file name of that part.
If you are using libraries, functions, etc. created by others, please separate those parts into "separate files" and write their file names.
- When using functions created by others
- When referring to something and more than half of the original source remains
- When using free libraries (please specify the library name)
- When using libraries created by others (please specify the library name)
Please exclude source code and information that touches on confidential matters when submitting.
Job Requirements
Job Title / Recruitment Position Name
Programmer - Sound
Employment Type
Contract Employee
Contract Period
Starting with a 1-year contract.
*Possibility of full-time employment depending on evaluation of attendance and work attitude.
Salary
Negotiable
・Wage revision generally once a year
・Corporate defined contribution pension plan, incentive system available (for full-time employees only)
Work Location / Map
1080075 Konan 1-2-70, Minato-ku, Tokyo, Shinagawa Season Terrace
Working Hours
Discretionary labor system or 10:00~18:45
*Working hours are basically 10:00 AM as the start time, and are left to individual discretion.
Holidays
Complete 2-day weekend system (Saturday and Sunday) and national holidays, summer vacation, year-end and New Year holidays, paid leave, congratulatory and condolence leave.
Benefits
Commuting allowance, wage revision generally once a year, health check-up, telework available, congratulatory and condolence money, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only).
Insurance
Various social insurances (health insurance, employment insurance, etc.)
Measures against passive smoking
Completely non-smoking inside the office.
Smoking area available in the building.