Contract - DevOps Engineer

1 Hour ago • 3 Years + • Quality Assurance • $124,800 PA - $187,200 PA

About the job

Job Description

This contract position for a DevOps Engineer at Nintendo Technology Development involves gathering requirements from software developers, designing and developing CI/CD systems, debugging and testing build/test jobs, creating documentation, modifying and maintaining existing code, and supporting software applications. Responsibilities include collaborating with teams, participating in testing processes, and ensuring production-ready code. The role requires strong problem-solving skills, experience with CI software (TeamCity preferred), infrastructure management (VMs, Containers, Cloud), proficiency in programming (C# preferred) and scripting languages, and knowledge of Windows/Linux.
Must have:
  • 3+ years CI experience (TeamCity preferred)
  • Infrastructure experience (VMs, Containers)
  • C# (preferred), Java, Python proficiency
  • PowerShell, Bash, Ruby scripting
  • Windows/Linux configuration knowledge
  • Strong communication & problem-solving skills
Perks:
  • Medical insurance
  • Employee assistance program
  • Paid sick leave

Nintendo Technology Development 

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
  
DESCRIPTION OF DUTIES
  • Gather requirements from internal software developers to learn what build or test jobs are needed
  • Design, develop, debug and test continuous integration system build or test jobs based upon requirements
  • Create concise, easy to read documents to facilitate efficient software development
  • Modifies and maintains existing code
  • Produces production-ready code to defined specifications with assistance and review from more senior engineers
  • Debugs own code
  • Supports and/or installs software applications/operating systems for development and server applications
  • Participates in the testing process through test strategy and test plan review, use-case testing, review and analysis
  • Learns how to collaborates with peer groups and other teams across Nintendo

SUMMARY OF REQUIREMENTS:
  • Excellent communication skills, both verbal and written
  • Strong problem solving and debugging skills
  • 3+ years with continuous integration software (e.g., TeamCity (preferred), Jenkins, Buildbot)
  • Relevant experience with infrastructure creation & maintenance (VMs, Containers, Cloud-based infrastructure)
  • Fluent in one of the following programming languages: C# (Preferred), Java, Python, or equivalent
  • Experience with one of the following scripting languages: PowerShell, Bash, Ruby, or equivalent
  • Knowledge of Windows and/or Linux configuration
  • Knowledge and understanding of software product development, related tools and testing paradigms
  • Strong understanding of source control (e.g., Git) and branching strategies
  • Degree in Computer Science, Electrical Engineering, or related field preferred 
  

This position is onsite in Redmond, WA, and not open to remote status at this time. 
   
This contract position has a base pay range of $60 - $90 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
   
#LI-Onsite 
  

JOB DATE: January 29, 2025
View Full Job Description
$124.8K - $187.2K/yr (Outscal est.)
$156.0K/yr avg.
Redmond, Washington, United States

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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